WarioWare D.I.Y.

WarioWare D.I.Y.
Reviewer: Louis Bedigian
Game development is sort of like filmmaking with a much harsher learning curve. While anyone can grab a cheap camera and attempt to bring a story to life, it takes so much more effort to design a game. That’s not to say that filmmaking is easy, but it is definitely more user-friendly.
Occasionally, professional game developers try to remove the barriers to game design by developing a game with homemade creations in mind. This could be something as simple as a level editor, or something as complex as the RPG Maker series, which allows consumers to design their own role-playing games.
If those concepts sound intriguing, then Nintendo might have developed the perfect game for you: WarioWare: D.I.Y. This do-it-yourself adventure is packed with pre-made mini-games to play through, but players will quickly discover that those games are merely icing on the cake. The cake, as it turns out, is something you have to mix, bake, and frost yourself. And when you do, the results are quite amazing.
No Programming Required
During the training stages in WarioWare: D.I.Y., players will frequently encounter a common term used by game developers: AI (artificial intelligence). Unlike the AI they work with, which must be written from scratch using A+ mathematical skills, this game doesn’t require you to know much about the details of real-world programming.
Instead, WarioWare: D.I.Y. uses a deep (but easy to comprehend) system that involves a series of pre-programmed selections. With those selections, players can develop a five-second mini-game that features their own personal drawings, a few frames of animation, sound effects assigned to specific elements, an original score (which can be pieced together using instruments, quirky audio effects, or sounds from classic NES games), and basic touch screen interactivity.
If the five-second timeframe sounds crazy, then look no further than WarioWare’s other offerings: this is not a series that’s built on length. It’s a short-and-sweet, ultra-quirky franchise with challenges that will earn smiles from series veterans and baffle the minds of newcomers.
“Wait, so you’re telling me I have to tap the hand on screen to make it pick this guy’s giant nose?”
Yes, that’s exactly what WarioWare is telling you. But in WarioWare: D.I.Y., you don’t have to settle for silly and potentially snotty mini-games because you can make your own.
The Creation Process
After running through the first batch of pre-made mini-games offered in WarioWare: D.I.Y., I was a bit concerned about the process of making my own mini-games. It’s not that I didn’t want to, but having played with other creation tools, I was afraid it’d be an arduous process that was only fun when the game was complete.
That’s what makes WarioWare: D.I.Y. so different from the rest. The game provides a simplified Photoshop-style tool that lets you draw whatever you want. There are dozens of colors and background tiles (including one that paints a flame and another that paints Mario-inspired bricks). Three pen sizes are available, allowing players to draw (almost) as precisely as possible. To add even more detail, the image that you’re working on can be enlarged up to 16 times.
In addition to having a very well designed paint and drawing tool, the game contains a music creator that is really fun to use. Five audio tracks (four standard tracks plus one set aside for rhythm) are available. The drum set alone is pretty extensive: you can choose to use a standard percussion set, or use electric drums, toy drums (which is essentially an amusing set of sound effects), beat-box drums, Asian drums that provide an exotic jingle, or choose from 14 sounds made from pots and pans. My favorite is the 8-bit drums, which includes the fireball and death sound effects from the old Mario games.
The other instrument types are just as varied: piano, organ, harpsichord, melodica, flute, wood flute, trumpet, saxophone, acoustic and electric guitar, bass, banjo, violin, marimba, vibraphone, timpani, and more sound effects-based instruments than could ever be listed here.
Not For Every Wario Fan
The only downside to WarioWare: D.I.Y. is that it’s not technically a true WarioWare sequel. Since players are expected to have fun creating their own games, the pre-made content amounts to half (or less) of what it should be. WarioWare games are never long, and they rarely have the kind of replay value of, say, a Mario game. But if you were hoping this would be a true successor to WarioWare: Smooth Moves for Wii, you might be disappointed.
If, however, you’ve always wanted to make your own WarioWare mini-games – or have had the desire to create any game at all – WarioWare: D.I.Y. is an impressive package that won’t let you down.
By gamezone

Monkey Island 2 Special Edition:LeChuck’s Revenge

Monkey Island 2 Special Edition: LeChuck’s Revenge
Reviewer: Steven Hopper
Back in the bygone era of PC gaming, the adventure genre was at once a unique and flourishing one, allowing for experiences that you simply couldn’t find on consoles at the time. Publishers like Sierra and LucasArts were releasing classic games left and right, many of which would be considered the best titles the genre has to offer even today. Certainly at the top of the heap was LucasArts’ Monkey Island franchise. Combining classic point-and-click mechanics, great puzzles, and extremely funny dialogue, the Monkey Island series was a hit with gamers and definitely fantastic for adventure fans at the time.
Last year marked a great moment for fans of the Monkey Island franchise and its swashbuckling hero, Guybrush Threepwood, as LucasArts released an updated HD version of the classic first entry to the series. Now, LucasArts has revisited the original franchise yet again with the release of Monkey Island 2: Special Edition. Monkey Island 2: Special Edition applies the same model to the original game’s sequel, updating it for modern consoles and PCs with streamlined controls and high-def visuals while still keeping the original foundation of the game in place, including great puzzles and snappy humor. If you loved last year’s trip back to Monkey Island, then you should definitely check this follow-up remake out.
Monkey Island 2 finds our hero in a precarious position, dangling from a rope with one hand while holding onto a full treasure chest with the other. Your potential love interest Elaine Marley seems to drop down on a rope to assist Guybrush, demanding an explanation. It seems that following LeChuck’s defeat at the end of the first game, Guybrush has become somewhat of a blowhard, regaling his exploits and courageous journey to anyone within earshot. Sporting a sprouty pubescent beard and wearing fancy pirate regalia, Guybrush is searching for a mythical treasure, known as Big Whoop, when it appears that the once ghost pirate (now zombie pirate) LeChuck is back and champing at the bit for revenge against his one-time dispatcher.
The original game’s sharp wit and sense of humor return in fine form in this updated sequel. The characters are rife with snappy one-liners, and the game’s puzzles are pretty funny, often requiring you to think a bit unconventionally in order to complete them. This can mean enticing a rat into a trap with the clever use of cheese doodles, or positioning a practical joke above a bully’s door in order to proceed.
Instead of simply updating the game exactly the way last year’s The Secret of Monkey Island: Special Edition did, the crew at LucasArts did one further and updated the interface. The game is even more polished to work on the Xbox 360 controller, moving the control of the cursor to the right thumbstick, while controlling Guybrush’s walking with the left thumbstick. By pressing on the right trigger when highlighting an object of interest in the environment, you’re able to open up a menu of contextual actions, while the left trigger will open your inventory. The new control scheme is comfortable, and does a great job of modernizing the overall experience.
The new controls are definitely an improvement over the first Monkey Island remake, but they’re still not perfect. While it’s generally agreeable, using the analog stick to walk can cause you to get stuck on objects in the environment, can feel a little cumbersome at times. For some reason, Guybrush gets slow and twitchy when moving at an angle as well.
Graphically, Monkey Island 2: Special Edition has received a comparable update to last year’s Monkey Island: Special Edition, and looks even better. The hand-drawn environments and character models fit well with the overall humorous tone of the game, sporting a clean, cartoonish look. The music and sound have also gotten a once-over, with the soundtrack being updated very nicely and great voice work throughout. Additionally, Monkey Island 2 allows you to listen to the developer’s commentary, listening to the creators’ for a inside look at the game’s creation. Of course, if you’re an old-school purist, the game is playable in with classic graphics, MIDI-based music, and the original SCUMM interface, just like last year’s iteration.
Aside from some finicky movements, Monkey Island 2: Special Edition is another outstanding remake of a true adventure game classic. Whether you’re a gamer that missed out on this game the first time around (shame on you), or someone who simply wants to experience this hilarious adventure in a new light, this is your chance.

Free Game: Used but Mint condition FNR4 for PS3

I am giving away my Fight Night Round 4 for PS3 to the first person to bring me 10 followers to my blog. Free shipping and all. Shoot me an email to cide2life@aol.com giving me your info when you have all the 10 followers and tell me their names. :)

Army of Two: The 40th Day – PSP

The PS3 version is awesome, most of us know that. Army of Two: The 40th Day for PSP reminds me so much of Killzone/Liberation which was an awesome game. I say we should give AoT: the 40th day (PSP) a chance, it could be a really good game to play anywhere you go.

PS Official Magazine- Step Your Game Up TIPS…MW2

I am going to show you an article from my favorite video game magazine PSOM.
MW2 very useful tips to stay alive…

Get XP fast in MW2

1. Take out as many UAVs and aircraft. You get tons of XP that way.

2. Try not to play Hardcore matches too often, although they do give you lots of XP the re spawn time could make it very hard if you are not very good.

3. Head shots, headshots, headshots. The headshot and one shot kill bonus will help your XP grow.

4. Low kill-Killstreaks like UAV calls bring up your XP.

5. Keep your Deaths to a minimum. That will help your XP and it will make your clan buddies happy.

Sent via BlackBerry from Naz-Cide2life

Reminder!!!

Army of Two: The 40th Day, will be hitting the stores tomorrow 1/12/10. Go pick up a copy at the nearest Gamestop. The game is awesome you can still play the Demo from the PS Store.
Sent via BlackBerry from Naz-Cide2life

PS3 Info

Some info about your PS3 that you were probably wondering about.

Flash Drive on my PS3: the PS3 might not recognize every single type of format on the flash drive. If you are using WMA files then you’ll need to go to Settings/System Settings and enable WMA Playback.

USB camera for video and voice chat: Most USB cameras are compatible with the PS3’s built-in video chat.

Running out of space on your hard drive?: if you want to upgrade your hard drive then you will need a 2.5 inch Internal SATA drive. A 320GB hard drive can be found online for under $60. 

Watching movies instantly on your PS3: Its easy!!! just go online to Netflix.com/PS3 and become a member for $8.99 a month. Details on netflix.com/

Killstreak: 11 kills MW2- Are you any good?

Here is a description of the 11Kills/Killstreak. I did not know that when you have the AC-130 gunship you can actually change your ammo, as you can see in the AC-130. The Chopper Gunner is awesome, but knowing this can be done it makes the AC-130 lots of fun too. 

Chopper Gunner

Description: Be the gunner of an attack helicopter. Your screen changes to the gunners view and the helicopter will fly around the map. The helicopter flies around for 40 seconds before it leaves, which does not include the time it takes to travel to the map.
The 25mm gun doesn’t need to be reloaded, so you can easily kill multiple enemies. Enemies that don’t have the Cold-Blooded perk will appear with a red box around them. You are also vulnerable while using this killstreak, but if you get killed on the ground, you can still continue your session.
The helicopter has 1 set of flares, so the first locked-on missile won’t hit it.

AC-130

Description: Be the gunner of an AC-130 Gunship. Your screen changes to the gunners view and the AC-130 will fly around the map. You have 40 seconds to use the 25mm, 45mm and 105mm guns to shoot at enemies, but you can also take down enemy helicopters and harriers.
Enemies that don’t have the Cold-Blooded perk will appear with a red box around them. You are vulnerable while controlling the AC-130, but if you get killed on the ground, you can still continue your session.
The AC-130 can only be shot down with missiles, but it has 2 sets of flares as countermeasures, so the first 2 missiles won’t hit it.

In this video you can see how the player switches from 105mm to 45 and 25mm to catch his enemies:

Killstreak: 11 kills

Here is a description of the 11Kills-Killstreak. I did not know that when you have the AC-130 gunship you can actually change your ammo as you can see in the AC-130. The Chopper Gunner is awesome, but knowing this can be done it makes the AC-130 lots of fun too. 

Chopper Gunner

Description: Be the gunner of an attack helicopter. Your screen changes to the gunners view and the helicopter will fly around the map. The helicopter flies around for 40 seconds before it leaves, which does not include the time it takes to travel to the map.
The 25mm gun doesn’t need to be reloaded, so you can easily kill multiple enemies. Enemies that don’t have the Cold-Blooded perk will appear with a red box around them. You are also vulnerable while using this killstreak, but if you get killed on the ground, you can still continue your session.
The helicopter has 1 set of flares, so the first locked-on missile won’t hit it.

AC-130

Description: Be the gunner of an AC-130 Gunship. Your screen changes to the gunners view and the AC-130 will fly around the map. You have 40 seconds to use the 25mm, 45mm and 105mm guns to shoot at enemies, but you can also take down enemy helicopters and harriers.
Enemies that don’t have the Cold-Blooded perk will appear with a red box around them. You are vulnerable while controlling the AC-130, but if you get killed on the ground, you can still continue your session.
The AC-130 can only be shot down with missiles, but it has 2 sets of flares as countermeasures, so the first 2 missiles won’t hit it.

In this video you can see how the player switches from 105mm to 45 and 25mm to catch his enemies:

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