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	<title>2009 Games</title>
	<atom:link href="http://www.2009games.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.2009games.org</link>
	<description>My Best 2009 games review list, i&#039;ll also be adding 2010 games and the next years probably.</description>
	<lastBuildDate>Wed, 14 Sep 2011 10:48:28 +0000</lastBuildDate>
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		<title>Hard Reset</title>
		<link>http://www.2009games.org/hard-reset/</link>
		<comments>http://www.2009games.org/hard-reset/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 10:45:37 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[2009 Games]]></category>

		<guid isPermaLink="false">http://www.2009games.org/hard-reset/</guid>
		<description><![CDATA[Hard Reset Description Hard Reset is an action-packed, single-player shooter for the PC. With over-the-top destruction, Lots of enemies, immense weapons variety and a superbly realized cyberpunk setting, Hard Reset is in no doubt to shake up the shooter scene. Hard Reset set gamers to a memorable, dystopian outlook, among humanity on the edge of [...]]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.ourpcgame.net/2011/09/hard-reset-download.html"><img alt="Hard Reset Download" border="0" src="http://i518.photobucket.com/albums/u347/ourpcgame/HardResetDownload.jpg" /></a></div>
<p><b>Hard Reset Description </b><br />Hard Reset is an action-packed, single-player shooter for the PC. With over-the-top destruction, Lots of enemies, immense weapons variety and a superbly realized cyberpunk setting, Hard Reset is in no doubt to shake up the shooter scene.</p>
<p>Hard Reset set gamers to a memorable, dystopian outlook, among humanity on the edge of extinction, confined in the direction of its final station city plus in steady risk from the mechanical hordes that aspire to wipe out humans. Just one human metropolis leftovers–the stronghold of Bezoar. It’s here that Main Fletcher requires to arms counter to the robotic hordes.<br /><a name='more'></a>
<div><b>Hard Reset Trailer</b></div>
<p><b>Main Features:</b><br />* A unforgettable cyberpunk / gloomy sci-fi setting.<br />* Quick-speed, mature-discipline shooter gameplay.<br />* Hordes of enemies to wipe out.<br />* Epic superior fights.<br />* A bottomless, knowledge-dependent weapon Improve technique.<br />* High-loyalty graphics among complete dynamic effects.<br />* Wide use of physics plus dynamic environments.</p>
<p><b>System Requirements for Hard Reset</b><br />You need Intel Core 2 Duo, 2GB RAM for xp and 3 GB for Vista and window 7, 256MB Graphic card, 4 GB Free Hard disk space and Internet connection for online play.</p>
<p><b>Hard Reset Review </b><br />Whilst a great deal of Hard Reset needs the tried plus real approach design-wise, it surely felt similar to a New experience. Gunning down legions of killer Robotics has not at all been so Pleasing. As the end felt a bit Rapid, the Whole experience clocked in at around seven hours for us — sans deaths. It’s respected for a no-trappings action shooter. An X mode is unlocked upon completion, enabling gamers to begin a new game with retaining all weapon upgrades, addition of replay value. Slight faults sideways, Excellent Fluid Gun play <img src='http://www.2009games.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  with high octane pacing <img src='http://www.2009games.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  . No PC gamer suppose to miss this Game.
<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/1388315449744460808-365042961091210289?l=www.ourpcgame.net" alt="" /></div>
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		<title>Sengoku</title>
		<link>http://www.2009games.org/sengoku/</link>
		<comments>http://www.2009games.org/sengoku/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 10:45:37 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[2009 Games]]></category>

		<guid isPermaLink="false">http://www.2009games.org/sengoku/</guid>
		<description><![CDATA[Sengoku DescriptionIn this bottomless personality determined tactic game, you have fun as the head of an memorable Samurai people. The time is 1467 and civil war has broken down. The power of the Ashikaga Shoguns has collapsed plus it is each man for themself in the states. Respect and Obligations vie with survival in the [...]]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.ourpcgame.net/2011/09/sengoku.html"><img alt="sengoku free download" border="0" src="http://i518.photobucket.com/albums/u347/ourpcgame/sengoku.jpg" /></a></div>
<p><b>Sengoku Description</b><br />In this bottomless personality determined tactic game, you have fun as the head of an memorable Samurai people. The time is 1467 and civil war has broken down. The power of the Ashikaga Shoguns has collapsed plus it is each man for themself in the states. Respect and Obligations vie with survival in the Sensitive dance of Control, Invasion and disloyalty as you effort to fuse the Ground of the Rising Sun from side to side a blend of deal-making with distant powers, transfer your dominant samurai armies into battle next to your enemies, and unleashing obscure Ninja clans below the wrap of darkness to eliminate your rivals! <br /><a name='more'></a><br /><b>Sengoku Game Features</b></p>
<p>Manage a noble relations in Feudal Japan.<br />Increase in authority plus control inside your race and go on to declare the final reward.<br />Overcome and Raise as Pleasing your most valued retainers in your offer to develop into Shogun.<br />Complete past plan of Japan during the martial states era.<br />Create Offers with Peripheral powers, as well as  the Portuguese along with the Dutch.<br />Utilize the help of dominant Ninja clans when your Samurai armies are not sufficient.</p>
<p><b>Sengoku Trailer</b></p>
<p><b>System Requirements:</b><br />You must have Intel Core 2 Duo processor, 2 Gb RAM for XP and 3 GB RAM for Vista and Window 7, 256MB Graphic card , 8GB Free Hard disk.</p>
<p><span></span><span><br /></span>
<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/1388315449744460808-7095820620023262044?l=www.ourpcgame.net" alt="" /></div>
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		<title>Windows 8 to Include Xbox LIVE</title>
		<link>http://www.2009games.org/windows-8-to-include-xbox-live/</link>
		<comments>http://www.2009games.org/windows-8-to-include-xbox-live/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 10:45:36 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[2009 Games]]></category>

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		<description><![CDATA[Major Nelson confirmed today on his blog that Xbox LIVE will in fact be making its way into Windows 8. It was long rumored to be a feature of the&#8230;]]></description>
			<content:encoded><![CDATA[<p>Major Nelson confirmed today on his blog that Xbox LIVE will in fact be making its way into Windows 8. It was long rumored to be a feature of the&#8230;</p>
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		<title>Battlefield 3 Operation Guillotine Teaser Trailer</title>
		<link>http://www.2009games.org/battlefield-3-operation-guillotine-teaser-trailer/</link>
		<comments>http://www.2009games.org/battlefield-3-operation-guillotine-teaser-trailer/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 10:45:36 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[2009 Games]]></category>

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		<description><![CDATA[New Battlefield 3 teaser trailer shows us a quick peek at Operation Guillotine with all new in-game footage. EA and DICE are starting a new series of trailers with a&#8230;]]></description>
			<content:encoded><![CDATA[<p>New Battlefield 3 teaser trailer shows us a quick peek at Operation Guillotine with all new in-game footage. EA and DICE are starting a new series of trailers with a&#8230;</p>
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		<title>Red Dead Redemption: Game of the Year Edition releasing next month</title>
		<link>http://www.2009games.org/red-dead-redemption-game-of-the-year-edition-releasing-next-month/</link>
		<comments>http://www.2009games.org/red-dead-redemption-game-of-the-year-edition-releasing-next-month/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 10:45:35 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[2009 Games]]></category>

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		<description><![CDATA[John Marston and the Wild West will live again when Rockstar Games releases Red Dead Redemption: Game of the Year Edition on October 11 in North America and October 14 internationally. In a press release sent by Rockstar Games, the new edition will include the original game with a brand new hardcore single-player mode, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamernode.com/upload/manager//Patricia%20DePrefontaine/red_dead_redemption_screen_011315943273.jpg" border="0" width="540" height="304" /></p>
<p>John Marston and the Wild West will live again when Rockstar Games releases <strong>Red Dead Redemption: Game of the Year Edition</strong> on October 11 in North America and October 14 internationally.</p>
<p>In a press release sent by Rockstar Games, the new edition will include the original game with a brand new hardcore single-player mode, the popular &quot;Undead Nightmare&quot;, all original pre-order content, as well as all free and paid downloadable content packs that have already been released.</p>
<p><strong>Red Dead Redemption</strong>, originally released in May 2010, went on to receive more than 160 Game of the Year honors.</p>
<p>Sam Houser, Founder of Rockstar Games, was pleased with the game&#8217;s success saying, &quot;We wanted to create a world that captured the spirit of the Western. We are thrilled that Red Dead Redemption&rsquo;s vision of the West resonated with so many people.&quot;</p>
<p><strong>Red Dead Redemption: Game of the Year Edition</strong> can be purchased for both the Xbox 360 and Playstation 3 for $49.99. The Myths and Mavericks Bonus Pack (which will also be included in the GOTY edition) is also available now for free download on Xbox Live and PlayStation Network.</p>
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		<title>GameStop using Android for new gaming tablet</title>
		<link>http://www.2009games.org/gamestop-using-android-for-new-gaming-tablet/</link>
		<comments>http://www.2009games.org/gamestop-using-android-for-new-gaming-tablet/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 10:45:35 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[2009 Games]]></category>

		<guid isPermaLink="false">http://www.2009games.org/gamestop-using-android-for-new-gaming-tablet/</guid>
		<description><![CDATA[Just last month GameStop revealedits plans to introduce console game streaming. Now the company is making another big move by working on its own gaming tablet. The videogame retailer has chosen Android as its hardware, and GameStop President Tony Bartel explained the decision. &#8220;I don&#8217;t see any need to create a new one with the [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Gamestop" src="http://gamernode.com/upload/manager///News%20Images/mobile%20os/gamestop_android1315853156.jpg" alt="Gamestop" width="540" height="304" border="0" /></p>
<p>Just last month GameStop revealedits plans to introduce console game streaming. Now the company is making another big move by working on its own gaming tablet.</p>
<p>The videogame retailer has chosen Android as its hardware, and GameStop President Tony Bartel explained the decision.</p>
<p>&#8220;I don&#8217;t see any need to create a new one with the three hundred or so on the market already,&#8221; he said. &#8220;We have a refurbishment center and we can bring in the product and preload certain games onto it. It&#8217;s an Android device.&#8221;</p>
<p>Bartel went on to say that his company has chosen the specific model of tablet, and also cited the new device as a &#8220;GameStop certified gaming platform.&#8221;</p>
<p>A testing phase began two weeks ago in Dallas, and GameStop plans on streaming console games and developing a controller for the device in the near future.</p>
<p>Bartel also talked about the possibility of working directly with developers on games that utilize a specific controller or technology in tandem with the upcoming tablet.</p>
<p>&#8220;As it stands now, I think we&#8217;re seeing developer interest in developing immersive games that use the controller as well, but our first foray is to really be working with developers to create an install base of devices with the controller to allow them to develop immersive games,&#8221; he said.</p>
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		<title>PlayStation Vita Launch Window To Include 100 Titles</title>
		<link>http://www.2009games.org/playstation-vita-launch-window-to-include-100-titles/</link>
		<comments>http://www.2009games.org/playstation-vita-launch-window-to-include-100-titles/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 10:45:35 +0000</pubDate>
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		<description><![CDATA[Sony has announced that there will be 100 PlayStation Vita titles available during the Vita launch window. Unfortunately it wasn&#8217;t exactly made clear during &#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://files.g4tv.com/ImageDb3/282874_S/playstation-vita-launch-window-to-include-100-titles.jpg" alt="PlayStation Vita Launch Window To Include 100 Titles " /></p>
<p>Sony has announced that there will be 100 PlayStation Vita titles available during the Vita launch window. Unfortunately it wasn&#8217;t exactly made clear during &#8230;<br />
<a href="http://feedads.g.doubleclick.net/~a/uGu6Zqa4VEQVn_KZ42HZiLueXxU/1/da"><img src="http://feedads.g.doubleclick.net/~a/uGu6Zqa4VEQVn_KZ42HZiLueXxU/1/di" alt="" ismap="ismap" border="0" /></a></p>
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<p><img src="http://feeds.feedburner.com/~r/g4tv/thefeed/~4/A_TAcAp3iPU" alt="" width="1" height="1" /></p>
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		<title>Metal Gear Solid And Zone Of The Enders HD Collections Coming To The PlayStation Vita</title>
		<link>http://www.2009games.org/metal-gear-solid-and-zone-of-the-enders-hd-collections-coming-to-the-playstation-vita/</link>
		<comments>http://www.2009games.org/metal-gear-solid-and-zone-of-the-enders-hd-collections-coming-to-the-playstation-vita/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 10:45:35 +0000</pubDate>
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		<description><![CDATA[Hideo Kojima took the stage at the Tokyo Game Show to talk about upcoming the Konami releases that are coming to the PlayStation Vita including the Metal Gear &#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://files.g4tv.com/ImageDb3/282873_S/metal-gear-solid-and-zone-of-the-enders-hd-collections-coming-to-the-playstation-vita.jpg" alt="Metal Gear Solid And Zone Of The Enders HD Collections Coming To The PlayStation Vita" /><br />
Hideo Kojima took the stage at the Tokyo Game Show to talk about upcoming the Konami releases that are coming to the PlayStation Vita including the Metal Gear &#8230;<br />
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		<title>WarioWare D.I.Y.</title>
		<link>http://www.2009games.org/warioware-d-i-y/</link>
		<comments>http://www.2009games.org/warioware-d-i-y/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 06:33:18 +0000</pubDate>
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				<category><![CDATA[Ps3 games]]></category>

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		<description><![CDATA[WarioWare D.I.Y. Reviewer: Louis Bedigian Game development is sort of like filmmaking with a much harsher learning curve. While anyone can grab a cheap camera and attempt to bring a story to life, it takes so much more effort to design a game. That’s not to say that filmmaking is easy, but it is definitely [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_tI3x0hTk7tk/TEL5EFgnuiI/AAAAAAAAAXg/ERWaPdFfSn4/s1600/GAME_WarioWare+D.I.Y.01.jpg"><img alt="" src="http://4.bp.blogspot.com/_tI3x0hTk7tk/TEL5EFgnuiI/AAAAAAAAAXg/ERWaPdFfSn4/s320/GAME_WarioWare+D.I.Y.01.jpg" border="0" /></a>
<div><a href="http://3.bp.blogspot.com/_tI3x0hTk7tk/TEL3KlgcVxI/AAAAAAAAAXQ/tZJC_HZaV7I/s1600/GAME_WarioWare+D.I.Y.01.jpg"></a><strong>WarioWare D.I.Y.</strong>
<div>Reviewer: Louis Bedigian</div>
<div></div>
<div><strong>Game</strong> development is sort of like filmmaking with a much harsher learning curve. While anyone can grab a cheap camera and attempt to bring a story to life, it takes so much more effort to design a <strong>game</strong>. That’s not to say that filmmaking is easy, but it is definitely more user-friendly.</div>
<div></div>
<div>Occasionally, professional <strong>game</strong> developers try to remove the barriers to <strong>game</strong> design by developing a <strong>game</strong> with homemade creations in mind. This could be something as simple as a level editor, or something as complex as the RPG Maker series, which allows consumers to design their own role-playing <strong>game</strong>s.<br />If those concepts sound intriguing, then Nintendo might have developed the perfect <strong>game</strong> for you: WarioWare: D.I.Y. This do-it-yourself adventure is packed with pre-made mini-<strong>game</strong>s to play through, but players will quickly discover that those <strong>game</strong>s are merely icing on the cake. The cake, as it turns out, is something you have to mix, bake, and frost yourself. And when you do, the results are quite amazing.</div>
<div></div>
<div>No Programming Required<br />During the training stages in WarioWare: D.I.Y., players will frequently encounter a common term used by <strong>game</strong> developers: AI (artificial intelligence). Unlike the AI they work with, which must be written from scratch using A+ mathematical skills, this <strong>game</strong> doesn’t require you to know much about the details of real-world programming.<br />Instead, WarioWare: D.I.Y. uses a deep (but easy to comprehend) system that involves a series of pre-programmed selections. With those selections, players can develop a five-second mini-<strong>game</strong> that features their own personal drawings, a few frames of animation, sound effects assigned to specific elements, an original score (which can be pieced together using instruments, quirky audio effects, or sounds from classic NES <strong>game</strong>s), and basic touch screen interactivity.<br />If the five-second timeframe sounds crazy, then look no further than WarioWare’s other offerings: this is not a series that’s built on length. It’s a short-and-sweet, ultra-quirky franchise with challenges that will earn smiles from series veterans and baffle the minds of newcomers.<br />“Wait, so you’re telling me I have to tap the hand on screen to make it pick this guy’s giant nose?”<br />Yes, that’s exactly what WarioWare is telling you. But in WarioWare: D.I.Y., you don’t have to settle for silly and potentially snotty mini-<strong>game</strong>s because you can make your own.</div>
<div></div>
<div>The Creation Process<br />After running through the first batch of pre-made mini-<strong>game</strong>s offered in WarioWare: D.I.Y., I was a bit concerned about the process of making my own mini-<strong>game</strong>s. It’s not that I didn’t want to, but having played with other creation tools, I was afraid it’d be an arduous process that was only fun when the <strong>game</strong> was complete.<br />That’s what makes WarioWare: D.I.Y. so different from the rest. The <strong>game</strong> provides a simplified Photoshop-style tool that lets you draw whatever you want. There are dozens of colors and background tiles (including one that paints a flame and another that paints Mario-inspired bricks). Three pen sizes are available, allowing players to draw (almost) as precisely as possible. To add even more detail, the image that you’re working on can be enlarged up to 16 times.<br />In addition to having a very well designed paint and drawing tool, the <strong>game</strong> contains a music creator that is really fun to use. Five audio tracks (four standard tracks plus one set aside for rhythm) are available. The drum set alone is pretty extensive: you can choose to use a standard percussion set, or use electric drums, toy drums (which is essentially an amusing set of sound effects), beat-box drums, Asian drums that provide an exotic jingle, or choose from 14 sounds made from pots and pans. My favorite is the 8-bit drums, which includes the fireball and death sound effects from the old Mario <strong>game</strong>s.<br />The other instrument types are just as varied: piano, organ, harpsichord, melodica, flute, wood flute, trumpet, saxophone, acoustic and electric guitar, bass, banjo, violin, marimba, vibraphone, timpani, and more sound effects-based instruments than could ever be listed here.</div>
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<div>Not For Every Wario Fan<br />The only downside to WarioWare: D.I.Y. is that it’s not technically a true WarioWare sequel. Since players are expected to have fun creating their own <strong>game</strong>s, the pre-made content amounts to half (or less) of what it should be. WarioWare <strong>game</strong>s are never long, and they rarely have the kind of replay value of, say, a Mario <strong>game</strong>. But if you were hoping this would be a true successor to WarioWare: Smooth Moves for Wii, you might be disappointed.<br />If, however, you’ve always wanted to make your own WarioWare mini-<strong>game</strong>s – or have had the desire to create any <strong>game</strong> at all – WarioWare: D.I.Y. is an impressive package that won’t let you down.</div>
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<div><strong>By </strong><strong>gamezone</strong></div>
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		<title>Monkey Island 2 Special Edition:LeChuck&#8217;s Revenge</title>
		<link>http://www.2009games.org/monkey-island-2-special-editionlechucks-revenge/</link>
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		<pubDate>Mon, 19 Jul 2010 06:33:16 +0000</pubDate>
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		<description><![CDATA[Monkey Island 2 Special Edition: LeChuck&#8217;s Revenge Reviewer: Steven Hopper Back in the bygone era of PC gaming, the adventure genre was at once a unique and flourishing one, allowing for experiences that you simply couldn’t find on consoles at the time. Publishers like Sierra and LucasArts were releasing classic games left and right, many [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_tI3x0hTk7tk/TEL0ATVUuqI/AAAAAAAAAXI/gZaA4h1WXCc/s1600/GAME_Monkey+Island+2_02.jpg"><img src="http://2.bp.blogspot.com/_tI3x0hTk7tk/TEL0ATVUuqI/AAAAAAAAAXI/gZaA4h1WXCc/s320/GAME_Monkey+Island+2_02.jpg" alt="" border="0" /></a></p>
<div><a href="http://3.bp.blogspot.com/_tI3x0hTk7tk/TELz6msMzfI/AAAAAAAAAXA/XadDU_j33S0/s1600/GAME_Monkey+Island+2_01.jpg"><img src="http://3.bp.blogspot.com/_tI3x0hTk7tk/TELz6msMzfI/AAAAAAAAAXA/XadDU_j33S0/s320/GAME_Monkey+Island+2_01.jpg" alt="" border="0" /></a></div>
<div><strong>Monkey Island 2 Special Edition: LeChuck&#8217;s Revenge</strong></p>
<div>Reviewer: Steven Hopper</div>
<div>Back in the bygone era of PC gaming, the adventure genre was at once a unique and flourishing one, allowing for experiences that you simply couldn’t find on consoles at the time. Publishers like Sierra and LucasArts were releasing classic <strong>game</strong>s left and right, many of which would be considered the best titles the genre has to offer even today. Certainly at the top of the heap was LucasArts’ Monkey Island franchise. Combining classic point-and-click mechanics, great puzzles, and extremely funny dialogue, the Monkey Island series was a hit with <strong>game</strong>rs and definitely fantastic for adventure fans at the time.</div>
<div>Last year marked a great moment for fans of the Monkey Island franchise and its swashbuckling hero, Guybrush Threepwood, as LucasArts released an updated HD version of the classic first entry to the series. Now, LucasArts has revisited the original franchise yet again with the release of Monkey Island 2: Special Edition. Monkey Island 2: Special Edition applies the same model to the original <strong>game</strong>’s sequel, updating it for modern consoles and PCs with streamlined controls and high-def visuals while still keeping the original foundation of the <strong>game</strong> in place, including great puzzles and snappy humor. If you loved last year’s trip back to Monkey Island, then you should definitely check this follow-up remake out.<br />
Monkey Island 2 finds our hero in a precarious position, dangling from a rope with one hand while holding onto a full treasure chest with the other. Your potential love interest Elaine Marley seems to drop down on a rope to assist Guybrush, demanding an explanation. It seems that following LeChuck’s defeat at the end of the first <strong>game</strong>, Guybrush has become somewhat of a blowhard, regaling his exploits and courageous journey to anyone within earshot. Sporting a sprouty pubescent beard and wearing fancy pirate regalia, Guybrush is searching for a mythical treasure, known as Big Whoop, when it appears that the once ghost pirate (now zombie pirate) LeChuck is back and champing at the bit for revenge against his one-time dispatcher.</div>
<div>The original <strong>game</strong>’s sharp wit and sense of humor return in fine form in this updated sequel. The characters are rife with snappy one-liners, and the <strong>game</strong>’s puzzles are pretty funny, often requiring you to think a bit unconventionally in order to complete them. This can mean enticing a rat into a trap with the clever use of cheese doodles, or positioning a practical joke above a bully’s door in order to proceed.<br />
Instead of simply updating the <strong>game</strong> exactly the way last year’s The Secret of Monkey Island: Special Edition did, the crew at LucasArts did one further and updated the interface. The <strong>game</strong> is even more polished to work on the Xbox 360 controller, moving the control of the cursor to the right thumbstick, while controlling Guybrush’s walking with the left thumbstick. By pressing on the right trigger when highlighting an object of interest in the environment, you’re able to open up a menu of contextual actions, while the left trigger will open your inventory. The new control scheme is comfortable, and does a great job of modernizing the overall experience.<br />
The new controls are definitely an improvement over the first Monkey Island remake, but they’re still not perfect. While it’s generally agreeable, using the analog stick to walk can cause you to get stuck on objects in the environment, can feel a little cumbersome at times. For some reason, Guybrush gets slow and twitchy when moving at an angle as well.</div>
<div>Graphically, Monkey Island 2: Special Edition has received a comparable update to last year’s Monkey Island: Special Edition, and looks even better. The hand-drawn environments and character models fit well with the overall humorous tone of the <strong>game</strong>, sporting a clean, cartoonish look. The music and sound have also gotten a once-over, with the soundtrack being updated very nicely and great voice work throughout. Additionally, Monkey Island 2 allows you to listen to the developer’s commentary, listening to the creators’ for a inside look at the <strong>game</strong>’s creation. Of course, if you’re an old-school purist, the <strong>game</strong> is playable in with classic graphics, MIDI-based music, and the original SCUMM interface, just like last year’s iteration.<br />
Aside from some finicky movements, Monkey Island 2: Special Edition is another outstanding remake of a true adventure <strong>game</strong> classic. Whether you’re a <strong>game</strong>r that missed out on this <strong>game</strong> the first time around (shame on you), or someone who simply wants to experience this hilarious adventure in a new light, this is your chance.</div>
<div>By gamezone</div>
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